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Thursday, June 11, 2009

Cyberdyne is coming with the world latest technology of robot


A Japanese Company Cyberdyne is coming whit the world latest technology of robot. It is very interested to know that really it is very interesting device because it helps to disable people, we can know it the name of this device, HAL or Hybrid Assistive limb, it is a very unimaginative robotic suit for all robotic fans who are waiting for something special in this robotic field. This unimaginative robotic suit is very helpful for all disable and elderly people because it has the quality of reading brain signal and has far reaching benefits. This technology is the latest technology for the robotic field and it based on the computerized technology which has come with sensors device. In this robotic suit, reads brain signal and directs limb movement always comes through the skin which helps to disable and elderly people for moving around. It is very easy to use for them because it is worn as a belt around the waist and operated by a22 pound battery.

The Japanese company has come with this product of the cost of $1,500 for a monthly rental fee. Why we are saying so much about this interesting product because it really works so well how, first it has a sensor whish help for capture the brain signal and it goes thorough mechanical legs braces strapped to the thighs and knees. Which then provide robotic help to disable people where they want to move any where? Really this product are very useful and it will be very useful and helpful for medical line where a lot of disable people who can not do any thing whit out any help so Japanese are really such a god for them who are bringing this helpful robotic suit.

Intel Play QX3 Computer Microscope


The Intel Play QX3 Computer Microscope has been developed as the result of a creative partnership between computer chip giant,Having a $100 price point, this electronic video toy is positioned to capture a generous share of the market in science education using optics, digital imaging, and the latest computer technology.


Overall design features of the microscope are stylish and simple, yet they take advantage of state-of-the-art video imaging and computer technology allowing amateur scientists to explore their environment with optical microscopy at magnifications up to 200x. The real secret behind this amazing toy microscope is the active pixel sensor CMOS "camera on a chip" video technology that Intel and Mattel have effectively used to shrink the on-board digital camera into a single 2 1/2-inch diameter circuit board that fits snugly within the microscope body. Electrical power for the camera system and specimen illumination lamps is obtained from the computer through the Universal Serial Bus (USB) port. Information and control commands are also passed between the computer and the microscope using this pathway. The accompanying software package provides an interface that is very nicely done with excellent graphics and audio clips that are presented through a kid-friendly layout. Students are able to capture single images, make movies, and perform time-lapse investigations on a variety of specimens with a single click of the mouse. Use the links below to navigate to specific topics about the QX3 computer microscope.




As you read through our discussions of the Intel Play QX3 Computer Microscope, keep in mind that there are two critical factors to successful microscopy, regardless of the sophistication level of the optical instrument. The first is to thoroughly know your equipment. A beautifully prepared specimen will produce poor images in a microscope that is not properly illuminated or is otherwise mis-configured. Likewise, the most finely tuned research microscope will produce poor images of unsuitable specimens. Careful thought must be expended on specimen preparation, which is unarguably the single most important aspect of good microscopy and successful photomicrography.

Guinness Book of World Records goes 3D and Wii



How do you make an old-fashioned hunk of entertainment seem cool in the era of iPhones, PlayStation 3s and hula-hoops? First, you make it 3D. Then, you turn it into a videogame.

First published in 1955, The Guinness Book of World Records has been a pop-culture fixture for folks competing to earn their own bizarre niche of fame and for kids exploring the world of freaks.

Who can forget the fattest brothers and their scooters? The world's longest fingernails?